Started adding `resolve` which will allow you to do some really nice stuff easily with options to get the window options from a variety of inputs. You can see how we do it in pickers.lua for borders & borderchars currently.
59 lines
1.3 KiB
Lua
59 lines
1.3 KiB
Lua
RELOAD('telescope')
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local resolve = require('telescope.config.resolve')
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local eq = function(a, b)
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if a ~= b then
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error(string.format(
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"Expected a == b, got: %s and %s", vim.inspect(a), vim.inspect(b)
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))
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end
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end
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local opt = nil
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local height_config = 0.8
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opt = resolve.win_option(height_config)
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eq(height_config, opt.preview)
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eq(height_config, opt.prompt)
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eq(height_config, opt.results)
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opt = resolve.win_option(nil, height_config)
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eq(height_config, opt.preview)
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eq(height_config, opt.prompt)
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eq(height_config, opt.results)
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local table_val = {'a'}
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opt = resolve.win_option(nil, table_val)
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eq(table_val, opt.preview)
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eq(table_val, opt.prompt)
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eq(table_val, opt.results)
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local prompt_override = {'a', prompt = 'b'}
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opt = resolve.win_option(prompt_override)
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eq('a', opt.preview)
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eq('a', opt.results)
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eq('b', opt.prompt)
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local all_specified = {preview = 'a', prompt = 'b', results = 'c'}
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opt = resolve.win_option(all_specified)
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eq('a', opt.preview)
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eq('b', opt.prompt)
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eq('c', opt.results)
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local some_specified = {prompt = 'b', results = 'c'}
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opt = resolve.win_option(some_specified, 'a')
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eq('a', opt.preview)
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eq('b', opt.prompt)
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eq('c', opt.results)
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-- local true_table = {true}
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-- opt = resolve.win_option(some_specified, 'a')
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-- eq('a', opt.preview)
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-- eq('b', opt.prompt)
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-- eq('c', opt.results)
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print("DONE!")
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