Files
outline.nvim/lua/symbols-outline.lua
simrat39 e8558a58a0 symbols-outline: Add basic guides implementation
Shows guides around the outline (looks cool)
2021-04-18 19:59:19 -07:00

147 lines
4.2 KiB
Lua

local vim = vim
local symbols = require('symbols')
local D = {}
-- needs plenary
local reload = require('plenary.reload').reload_module
function D.R(name)
reload(name)
return require(name)
end
local function setupCommands()
vim.cmd("command! " .. "SymbolsOutline " ..
":lua require'rust-tools-debug'.R('symbols-outline').toggle_outline()")
end
local function getParams()
return {textDocument = vim.lsp.util.make_text_document_params()}
end
-------------------------
-- STATE
-------------------------
D.state = {
outline_items = {},
linear_outline_items = {},
outline_win = nil,
outline_buf = nil
}
local markers = {
bottom = "",
middle = "",
vertical = "",
horizontal = ""
}
function D.goto_location()
local current_line = vim.api.nvim_win_get_cursor(D.state.outline_win)[1]
local node = D.state.linear_outline_items[current_line]
vim.cmd("wincmd p")
vim.fn.cursor(node.line + 1, node.character + 1)
end
-- parses result into a neat table
local function parse(result, depth)
local ret = {}
for _, value in pairs(result) do
local level = depth or 1
local children = nil
if value.children ~= nil then
children = parse(value.children, level + 1)
end
table.insert(ret, {
deprecated = value.deprecated,
kind = value.kind,
icon = symbols.icon_from_kind(value.kind),
name = value.name,
line = value.selectionRange.start.line,
character = value.selectionRange.start.character,
children = children,
depth = level
});
end
return ret
end
local function make_linear(outline_items)
local ret = {}
for _, value in ipairs(outline_items) do
table.insert(ret, value)
if value.children ~= nil then
local inner = make_linear(value.children)
for _, value_inner in ipairs(inner) do
table.insert(ret, value_inner)
end
end
end
return ret
end
local function write(outline_items, bufnr, winnr)
for index, value in ipairs(outline_items) do
local line = " "
local isLast = index == #outline_items
if value.depth > 1 then
for i = 0, value.depth - 1, 1 do
if i == value.depth - 1 and not isLast then
-- do nothing for now :)
-- line = line .. markers.horizontal
elseif isLast and i % 2 == 0 then
line = line .. markers.bottom
elseif i % 2 == 0 then
line = line .. markers.middle
elseif i % 2 ~= 0 and not isLast then
line = line .. markers.horizontal
end
end
line = line .. " "
end
vim.api.nvim_buf_set_lines(bufnr, -2, -2, false,
{line .. value.icon .. " " .. value.name})
vim.api.nvim_buf_set_keymap(bufnr, "n", "<Cr>",
":lua require('symbols-outline').goto_location()<Cr>",
{})
if value.children ~= nil then write(value.children, bufnr, winnr) end
end
end
local function delete_last_line(bufnr)
vim.api.nvim_buf_set_lines(bufnr, -2, -1, false, {})
end
local function goto_first_line() vim.fn.cursor(1, 1) end
local function handler(_, _, result)
D.state.outline_buf = vim.api.nvim_create_buf(false, true)
local current_win = vim.api.nvim_get_current_win()
local current_win_width = vim.api.nvim_win_get_width(current_win)
vim.cmd("vsplit")
vim.cmd("vertical resize " .. math.ceil(current_win_width * 0.25))
D.state.outline_win = vim.api.nvim_get_current_win()
vim.api.nvim_win_set_buf(D.state.outline_win, D.state.outline_buf)
D.state.outline_items = parse(result)
D.state.linear_outline_items = make_linear(parse(result))
write(D.state.outline_items, D.state.outline_buf, D.state.outline_win)
delete_last_line(D.state.outline_buf)
goto_first_line()
end
function D.toggle_outline()
vim.lsp.buf_request(0, "textDocument/documentSymbol", getParams(), handler)
end
function D.setup() setupCommands() end
return D