chore(fmt): Finally let's use stylua

Hoping it's as good as go-fmt
This commit is contained in:
hedy
2023-11-17 09:28:33 +08:00
parent d400d4f025
commit dc55a8b942
22 changed files with 247 additions and 307 deletions

View File

@@ -2,9 +2,8 @@ local M = {
name = 'coc',
}
function M.should_use_provider(_)
local not_coc_installed = vim.fn.exists '*CocActionAsync' == 0
local not_coc_installed = vim.fn.exists('*CocActionAsync') == 0
local not_coc_service_initialized = vim.g.coc_service_initialized == 0
if not_coc_installed or not_coc_service_initialized then
@@ -28,61 +27,61 @@ end
---@param result table
local function convert_symbols(result)
local s = {}
local kinds_index = {}
-- create a inverse indexing of symbols.kind
local symbols = require("outline.symbols")
for k, v in pairs(symbols.kinds) do
kinds_index[v] = k
local s = {}
local kinds_index = {}
-- create a inverse indexing of symbols.kind
local symbols = require('outline.symbols')
for k, v in pairs(symbols.kinds) do
kinds_index[v] = k
end
-- rebuild coc.nvim symbol list hierarchy according to the 'level' key
for _, value in pairs(result) do
value.children = {}
value.kind = kinds_index[value.kind]
if #s == 0 then
table.insert(s, value)
goto continue
end
-- rebuild coc.nvim symbol list hierarchy according to the 'level' key
for _, value in pairs(result) do
value.children = {}
value.kind = kinds_index[value.kind]
if #s == 0 then
table.insert(s, value)
goto continue
end
if value.level == s[#s].level then
if value.level == 0 then
table.insert(s, value)
goto continue
end
local tmp = s[#s]
table.remove(s)
table.insert(s[#s].children, tmp)
table.insert(s, value)
elseif value.level == s[#s].level + 1 then
table.insert(s[#s].children, value)
elseif value.level == s[#s].level + 2 then
local tmp = s[#s].children[#(s[#s].children)]
table.remove(s[#s].children)
table.insert(s, tmp)
table.insert(s[#s].children, value)
elseif value.level < s[#s].level then
while value.level < s[#s].level do
local tmp = s[#s]
table.remove(s)
table.insert(s[#s].children, tmp)
end
if s[#s].level ~= 0 then
local tmp = s[#s]
table.remove(s)
table.insert(s[#s].children, tmp)
table.insert(s, value)
else
table.insert(s, value)
end
end
::continue::
end
local top = s[#s]
while top.level ~= 0 do
if value.level == s[#s].level then
if value.level == 0 then
table.insert(s, value)
goto continue
end
local tmp = s[#s]
table.remove(s)
table.insert(s[#s].children, tmp)
table.insert(s, value)
elseif value.level == s[#s].level + 1 then
table.insert(s[#s].children, value)
elseif value.level == s[#s].level + 2 then
local tmp = s[#s].children[#s[#s].children]
table.remove(s[#s].children)
table.insert(s, tmp)
table.insert(s[#s].children, value)
elseif value.level < s[#s].level then
while value.level < s[#s].level do
local tmp = s[#s]
table.remove(s)
table.insert(s[#s].children, top)
top = s[#s]
table.insert(s[#s].children, tmp)
end
if s[#s].level ~= 0 then
local tmp = s[#s]
table.remove(s)
table.insert(s[#s].children, tmp)
table.insert(s, value)
else
table.insert(s, value)
end
end
return s
::continue::
end
local top = s[#s]
while top.level ~= 0 do
table.remove(s)
table.insert(s[#s].children, top)
top = s[#s]
end
return s
end
---@param on_symbols function