docs: Update language
This commit is contained in:
@@ -31,6 +31,9 @@
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([#106](https://github.com/hedyhli/outline.nvim/pull/106))
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([#106](https://github.com/hedyhli/outline.nvim/pull/106))
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- New provider for manpages
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- New provider for manpages
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([#104](https://github.com/hedyhli/outline.nvim/pull/104))
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([#104](https://github.com/hedyhli/outline.nvim/pull/104))
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- Give `symbols.icon_fetcher` a third parameter of type `outline.Symbol` to
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access extra information from provider.
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([#109](https://github.com/hedyhli/outline.nvim/pull/109))
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### Fixes
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### Fixes
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17
README.md
17
README.md
@@ -400,6 +400,7 @@ Pass a table to the setup call with your configuration options.
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-- icon as string.
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-- icon as string.
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---@param kind string Key of the icons table below
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---@param kind string Key of the icons table below
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---@param bufnr integer Code buffer
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---@param bufnr integer Code buffer
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---@param symbol outline.Symbol The current symbol object
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---@returns string|boolean The icon string to display, such as "f", or `false`
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---@returns string|boolean The icon string to display, such as "f", or `false`
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--- to fallback to `icon_source`.
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--- to fallback to `icon_source`.
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icon_fetcher = nil,
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icon_fetcher = nil,
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@@ -910,29 +911,27 @@ symbols = {
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}
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}
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```
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```
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The `icon_fetcher` function may also accept a second parameter, the buffer
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The `icon_fetcher` function may also accept a second and third parameter, the buffer
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number of the code buffer. For example, you can use it to determine the icon
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number of the code buffer, and the symbol object of type `outline.Symbol`. For
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to use based on the filetype.
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example, you can use it to determine the icon to use based on the filetype.
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```lua
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```lua
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symbols = {
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symbols = {
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icon_fetcher = function(kind, bufnr)
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icon_fetcher = function(kind, bufnr, symbol)
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local ft = vim.api.nvim_buf_get_option(bufnr, 'ft')
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local ft = vim.api.nvim_buf_get_option(bufnr, 'ft')
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-- ...
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-- ...
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end,
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end,
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}
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}
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```
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```
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The `icon_fetcher` function may also accept a third parameter, the symbol
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Or display public, protected, and private symbols differently:
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which type is outline.Symbol. Provider can add extra info to symbol.
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For example, access specifier information can be added at the icon location.
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```lua
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```lua
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symbols = {
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symbols = {
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icon_fetcher = function(kind, bufnr, symbol)
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icon_fetcher = function(kind, bufnr, symbol)
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local access_icons = { public = '○', protected = '◉', private = '●' }
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local access_icons = { public = '○', protected = '◉', private = '●' }
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local icon = require('outline.config').o.symbols.icons[kind].icon
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local icon = require('outline.config').o.symbols.icons[kind].icon
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-- ctags provider add `access` key
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-- ctags provider might add an `access` key
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if symbol and symbol.access then
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if symbol and symbol.access then
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return icon .. ' ' .. access_icons[symbol.access]
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return icon .. ' ' .. access_icons[symbol.access]
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end
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end
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@@ -1099,7 +1098,7 @@ that simply returns in plain text, the first letter of the given kind.
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```lua
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```lua
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symbols = {
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symbols = {
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icon_fetcher = function(kind, bufnr) return kind:sub(1,1) end,
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icon_fetcher = function(kind, bufnr, symbol) return kind:sub(1,1) end,
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}
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}
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```
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```
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@@ -52,7 +52,7 @@ local lspkind = {
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---@param kind string|integer
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---@param kind string|integer
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---@param bufnr integer
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---@param bufnr integer
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---@param symbol? outline.Symbol
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---@param symbol outline.Symbol
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---@return string icon
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---@return string icon
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function M.icon_from_kind(kind, bufnr, symbol)
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function M.icon_from_kind(kind, bufnr, symbol)
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local kindstr = kind
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local kindstr = kind
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